function init(self) msg.post(".", "acquire_input_focus") -- <1> self.state = "-" end function on_input(self, action_id, action) local pos = vmath.vector3(action.x, action.y, 0) -- <2> if action_id == hash("touch") then -- <3> if action.pressed then -- <4> self.state = "pressed" elseif action.released then -- <5> self.state = "-" end end local text = ("x: %d y: %d state: %s"):format(pos.x, pos.y, self.state) label.set_text("#label", text) end --[[ 1. Tell the engine that this object ("." is shorthand for the current game object) wants to receive input. The function `on_input()` will be called whenever input is received. 2. Read the position of the mouse pointer or touch event 3. The left mouse button in the input bindings will also be used for touch events on a phone/tablet 4. The 'pressed' state will be true on the frame when the mouse button/finger is pressed 5. The 'released' state will be true on the frame when the mouse button/finger is released --]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.GITHUB