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The setup consists of one bee game object that the camera can follow and one camera game object containing the camera component. The camera component will when active send view and projection updates to the render script.
The bee. Contains:
A Sprite component with the bee image.
A script that tells the camera whether it should follow the game object or not.
The camera. Contains:
A Camera component.
A script that controls the camera component.
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.