From Unity to Defold - how Orenji Spark rebuilt Jane's Fashion Studio for Poki
In this Defold Creator Spotlight we invited Iwan from Orenji Spark to talk about rebuilding Jane's Fashion Studio in ...
The Defold blog collects release notes, engine news, developer stories and case studies, creator spotlights, interviews, deep dives, and practical updates from the Defold team and the community.
Results
Showing 167 of 167 posts.
Start with the newest Defold blog posts, then narrow the list by topic or switch the date order with the shared controls in the sidebar.
In this Defold Creator Spotlight we invited Iwan from Orenji Spark to talk about rebuilding Jane's Fashion Studio in ...
We invited Shiho Kaneko from Fingersoft, to tell us about their adventure with Defold to create Hill Climb Racing Lit...
Defold 1.12.2 has been released.
In this Defold Creator Spotlight we invited Erick to tell us a little bit about himself and his latest Defold projects.
This article outlines our plans for Defold.
Defold 1.12.1 has been released.
Defold 1.12.0 has been released.
In this Defold Creator Spotlight we invited Koen Bollen to tell us a little bit about himself and his latest Defold p...
Another year has gone by, and it’s time to reflect on the events and highlights of Defold in 2025.
Defold 1.11.2 has been released.
Defold 1.11.1 has been released.
We made a big step towards a first-class Teal support
Defold 1.11.0 has been released.
The Defold Foundation adds a Photon Realtime integration with the Defold game engine
Defold 1.10.4 has been released.
Defold editor now supports editing scenes using editor scripts!
Defold 1.10.3 has been released.
Piece of Cake Merge & Bake is one of the most successful games in the Merge 2 genre. Joined by our friends from Playg...
Defold 1.10.2 has been released.
Defold 1.10.1 has been released.
A quick update on new features from our partnership
Defold 1.10.0 has been released.
Defold 1.9.8 has been released.
The Defold 2024 showreel has been published on YouTube. The showreel contains some of the amazing games which have be...
Defold 1.9.7 has been released.
Defold 1.9.6 has been released.
Defold 1.9.5 has been released.
Defold 1.9.4 has been released.
We are excited to announce our first technical preview of editor scripting API for creating interactive UI elements i...
We are happy to announce that we've finished a large overhaul of the build servers to simplify development, maintenan...
Defold 1.9.3 has been released.
The results from the Defold user survey have been compiled and shared in this blog post.
Defold 1.9.2 has been released.
Defold 1.9.1 has been released.
Defold 1.9.0 has been released.
In this blog post we follow-up on the results of the 2023 user survey.
Defold 1.8.0 has been released.
Unpacking Armageddon is a game made for Ludum Dare 55. Learn how it was made in this blog post.
Defold 1.8.0 has been released.
Learn how to create a lightning vfx in Defold
Defold 1.7.0 has been released.
We are happy to announce the immediate availability of PlayStation®5 development in the Defold game engine for approv...
Defold 1.6.4 has been released.
Defold 1.6.3 has been released.
Another year has gone by. Let's take a moment to reflect on some of the events and highlights of 2023!
The Defold Foundation partners with Poki as a preferred partner for web game developers on Poki.com
Defold 1.6.2 has been released.
Learn how to master render targets in this guest post by forum user David.
Defold 1.6.1 has been released.
How can Defold provide console support and stay compliant with Sony and Nintendo NDAs when the source code is availab...
From time to time we get asked if Defold is production ready. Our answer is that Defold is without a doubt a reliable...
Defold 1.6.0 has been released.
We'll explain a bit about how we maintain both a public and private repositories while complying with non disclosure ...
Learn why Luden.io are using Defold for their games and prototypes.
Defold 1.5.0 has been released.
Today, we’re excited to speak to Björn Ritzl, Product Owner at Defold, and Cathy Besse, Developer Relations Manager a...
Defold 1.4.8 has been released.
Defold 1.4.7 has been released.
We are happy to announce the immediate availability of PlayStation®4 development in the Defold game engine for approv...
The results from the Defold user survey have been compiled and shared in this blog post.
Defold 1.4.6 has been released.
Defold 1.4.5 has been released.
Defold 1.4.4 has been released.
Moneky Mart is Tiny Dobbins latest hit-game released on Poki. Learn about the development process in this interview.
Void Scrappers was recently released for Nintendo Switch. What where the challenges and what can you do to make your ...
Defold 1.4.3 has been released.
Defold 1.4.2 has been released.
The Defold 2022 showreel has been published on YouTube. The showreel contains some of the amazing games which have be...
Defold 1.4.1 has been released.
Void Scrappers is a frantic space survival game released on Steam this year. Read on to learn about the development o...
We've had a long standing request to implement a JSON decode function in our json Lua module. Previously, our users h...
Defold 1.4.0 has been released.
We are happy to announce the decision to no longer charge a monthly fee for access to the Nintendo Switch build tools...
In this post d954mas shares how Lands of Blight was optimized to support a thousand active enemies in a single game
Defold 1.3.7 has been released.
Learn about a recently discovered security vulnerability in the Defold build servers and how it was patched.
Defold 1.3.6 has been released.
In this blog post we describe the development process for feature requests
In this post d954mas shares his experience of creating the game BoxRob
In this post Ian Campbell shares some personal tips for game jams
Defold 1.3.5 has been released.
Defold 1.3.4 has been released with improvements to the build pipeline and the editor, as well as various bugfixes.
This post covers a number of important security related topics related to the use of the Defold engine, tools and ser...
Defold 1.3.3 has been released with improvements to the build pipeline as well as a bunch of fixes and improvements
I gave myself a challenge. Create 12 games in 12 months. This is what I learned.
A while back we were invited by Melsoft to attend the Lithuanian Game Developers Association meetup in Vilnius and do...
Defold 1.3.2 has been released with a handful of fixes and minor improvements
Defold 1.3.1 has been released with a handful of exciting new features
Last week we had the pleasure of inviting our community to join an online Defold Conference event.
This week marks the release of Defold 1.3.0, a fairly significant release due to the fact that we introduced the firs...
After some delays during the post-jam period we finally have the results!
In this blog post we take a look at the year that has passed and the plans for next year
The Defold Foundation today announced that it has received a generous donation from OP Games to fund development of t...
Hacktoberfest is an annual month-long celebration of open source projects and open source contributions
Here's another newsletter with games, exciting news and the latest release notes.
Here's another packed newsletter with games, exciting news and the latest release notes.
In this interview we meet up with Nikolay from BigButton.co to learn how he created and released Solitaire Jazz Trave...
In this post we will focus on how Defold game developer Marco Giorgini has created his own tools to create point and ...
Here's another packed newsletter with games, exciting news and the latest release notes.
In this blog post we got the chance to interview Alexey Davydov, founder of Flazm, to learn how they use Defold to sh...
Here's another packed newsletter with games, exciting news and the latest release notes.
Exactly one year ago we had the pleasure of announcing that King had made the decision to share the Defold source cod...
Here's another packed newsletter with games, exciting news and the latest release notes.
In this developer case study we interview Artsiom Trubchyk from Indiesoft Llc about their game Mahjong Cards.
In this Defold Creator Spotlight we invited Adam Engebretson to tell us a little bit about himself and his latest Def...
Here's another packed newsletter with games, exciting news and the latest release notes.
In this blog post we'll look at how to release Defold games on Yandex.Games using the Yandex.Games SDK.
In this Defold Contributor Spotlight we invited Orestis Tsakiridis to tell us a little bit about himself and why he i...
Here's another packed newsletter with games, exciting news and the latest release notes.
Here's another packed newsletter with games, exciting news and the latest release notes.
In this developer case study we'll take a look at how Belarusian game developer OpenMyGame are using Defold to create...
In this blog post we'll look at how to add the Game Distribution SDK to an existing game or how to create one from sc...
In this developer case study we'll take a look at how Brasilian game developer Jeferson R. Silva ported a game from T...
Here's another packed newsletter with games, exciting news and the latest release notes.
In this post we will look at how to create online multiplayer games in Defold using the open-source Nakama game serve...
The Defold community on Discord is a great way to stay in touch with fellow Defold developers, artists and amazing cr...
Here's another packed newsletter with games, exciting news and the latest release notes.
The Defold Foundation partners with Rive Inc. to add support for Rive real-time animations in the Defold game engine.
Here's another packed newsletter with games, exciting news and the latest release notes.
In this post we'll go through the Defold roadmap for 2021.
In this Defold Creator Spotlight we invited Igor Suntsev to tell us a little bit about himself and his latest Defold ...
Here's another packed newsletter with games, exciting news and the latest release notes.
Here's another packed newsletter with games, exciting news and the latest release notes.
In this Defold Creator Spotlight we invited Paweł Jarosz to tell us a little bit about himself and his story-driven R...
Last year was one of the most ground breaking in the history of Defold. Here is a look a some of the major milestones...
An overview of the components of the Defold game engine runtime
Here's another packed newsletter with games, exciting news and the latest release notes.
With the Web Monetization Challenge (game jam) concluded and the winners announced we are now proud to say that the e...
The Defold Foundation welcomes GameDistribution as a corporate partner. The Defold Foundation will work together with...
Our great judges concluded their work playing and rating all of the submissions this weekend and the top 10 positions...
Here's another packed newsletter with games, exciting news and the latest release notes.
Here's another packed newsletter with games, exciting news and the latest release notes.
In this Defold Creator Spotlight we invited Denis Volkov to tell us a little bit about himself and his ambitious proj...
Here's another packed newsletter with games, exciting news and the latest release notes.
In this Defold Creator Spotlight we invited Brian Kramer, long time Defold user and active community member, to tell ...
Here's another packed newsletter with games, exciting news and the latest release notes.
In the fourth Defold Creator Spotlight we invited Ben James, long time Defold user and creator of a huge catalogue of...
In this guest post we invited Pawel Jarosz, developer of Witchcrafter - Empire Legends, to share his experience learn...
In the third Defold Creator Spotlight we invited Sergey, long time Defold user and creator of several Defold extensio...
Here's another packed newsletter with games, exciting news and the latest release notes.
The Defold Foundation is inviting web game developers across the world to join a month long Web Monetization game jam...
Here's another packed newsletter with games, exciting news and the latest release notes.
In the third Defold Creator Spotlight we invited Marius, lead developer at Critique Gaming, to tell us a little bit a...
Here's another packed newsletter with games, exciting news and the latest release notes.
Here's another packed newsletter with games, exciting news and the latest stable release notes.
The Defold Foundation welcomes Melsoft Games as a corporate partner. The Defold Foundation will work together with Me...
Here's another packed newsletter with games, extensions, a new Creator Spotlight and the latest beta release.
In this second edition of the Creator Spotlight we invited Niclas (aka Totebo), the creator of Juump!, Rainbow Pop, M...
This week we have some new games to share, a community driven game jam for you to join, an interview with one of our ...
In the first ever Creator Spotlight we invited Alex, the creator of Fates of Ort, to tell us a little bit about himse...
This week we have several new games to share and an update on Web Monetization in games made with Defold. We also hav...
A lot of things have happened since the last newsletter was sent only a week ago. We have an extension update, some p...
We are happy to announce the immediate availability of Nintendo Switch support for the Defold game engine. Nintendo S...
Things have slowed down somewhat since the very busy launch of the Defold Foundation but we still have some exciting ...
The Defold Foundation is awarded a grant from Grant for the Web to bring the Web Monetization standard to web games.
Things are still very busy since the launch of the Defold Foundation and the source code for Defold was made availabl...
May 2020 was very important for Defold. First, the Defold source code was made available. Second, Defold officially s...
Since we opened up our source code to contributors, we also get some questions from time to time regarding our choice...
The Defold Foundation welcomes Heroic Labs as a corporate partner. The Defold Foundation will work together with Hero...
What a week we have had! In case you missed it we're happy to let you know that last week we announced that the Defol...
The release of the Defold source code and the transition to the Defold Foundation was the culmination of many months ...
We are happy to announce that as of May 2020 Defold, the ultimate game engine for web and mobile, is available as a f...
This newsletter contains three great new Defold games well worth spending a couple of hours (or more!) on. We also ha...
This roadmap outlines our long-term plans for Defold.
The forum (forum.defold.com), build (build.defold.com) and download (d.defold.com) servers are temporarily unavailabl...
Another year has gone by, but before we put the old year completely behind us we should look at some of the great acc...
We built a proof-of-concept this spring and it is now being reworked into a stable version