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安装 Defold

安装 Defold 编辑器很简单. 下载你的操作系统对应的Defold版本, 解压到你的目标文件夹.


Go to the Defold download page where you will find Download buttons for macOS, Windows and Linux (Ubuntu):

download editor


Installation on macOS
The downloaded file is a DMG image containing the program.
  1. Locate the file “Defold-x86_64-darwin.dmg” and double click it to open the image.
  2. Drag the application “Defold” to the “Applications” folder link.

To start the editor, open your “Applications” folder and double click the file “Defold”.

Defold macOS

Installation on Windows
The downloaded file is a ZIP archive that needs to be extracted:
  1. Locate the archive file “”, press and hold (or right-click) the folder, select Extract All, and then follow the instructions to extract the archive to a folder named “Defold”.
  2. Move the folder “Defold” to “C:\Program Files (x86)"

To start the editor, open the folder “Defold” and double click the file “Defold.exe”.

Defold windows

Installation on Linux
The downloaded file is a ZIP archive that needs to be extracted:
  1. From a terminal, locate the archive file “” unzip it to a target Directory called “Defold”.

    $ unzip -d Defold

To start the editor, change directory to where you extracted the application, then run the Defold executable, or double click it on your desktop.

$ cd Defold
$ ./Defold

If you run into any problems starting the editor, opening a project or running a Defold game please refer to the Linux section of the FAQ.

Install an old version

From Defold GitHub release page

Every stable version of Defold is also released on GitHub.

From Defold download page

You can download and install old editor versions using the following link pattern:

  • Windows:
  • macOS:
  • Linux:

Replace %sha1% by the editor release hash representing the version in question. The hash of each Defold version can be seen in the links to the released version on the download page at (make sure to remove the initial # character and only copy the alpha-numeric part):

download editor

Did you spot an error or do you have a suggestion? Please let us know on GitHub!